> For the complete documentation index, see [llms.txt](https://sb-dragon.gitbook.io/dragon-sb/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sb-dragon.gitbook.io/dragon-sb/technology/unreal-engine.md).

# Unreal Engine

![](https://1929001645-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FvvHYN5d1CraB4740lH8i%2Fuploads%2FD6vpQRp0LsFzTrJiuFh4%2Funrealengine-800x450.png?alt=media\&token=3cc14b26-8241-4f6d-aedd-389ae2385d6d)

DragonSB is built in Unreal Engine 4.26 – A famous game engine of Epic Gaming. DragonSB's dev team chose UE4 to develop the game because of the in-game experiences that this game engine brings, such as running smoothly, with a bit of stutter, the visual effects are good, and it's less resource-consuming for the gaming device. Another strong point of UE4 is that game development can use Blueprint or C++. This both reduces the release time of updates - using Blueprint - and the game runs smoother - since the Blueprint will be compiled into C++ to run.
